﻿using UnityEngine;
using System.Collections;

public class infinityEdge : Item {

	// Use this for initialization
	void Start () {
		AD = 10;
		AP = 0;
		Health = 0;
		cardName = "Infinity Edge";
		cardDescription = "Equipped Champion Gains +10 Attack.";
		initializeItemStuff();
		initializeStuff();
	}

	public override float evaluateEquippingItem(Champion champion){
		float hValue = 0;
		hValue += AD * (champion.basicAbilityScalingAd + champion.ultAbilityScalingAd);
		return hValue;
	}
	
	// Update is called once per frame
	void Update () {
	
	}
}
